Jesse Moody & EQ have cooked up a doozy of a challenge for anyone who'll be entering in the Unearthly Challenge. http://boards.polycount.net/showthread.php?t=54150 This is a learning & developing challenge for anyone interested in modular design so get your asses over to Contests & Challenges and check out the specs for…
Welcome to the Concept Thread for the next Monthly Community Noob Challenge! Here I will post a few concepts for both the Environment section and the Prop Challenge section to be voted on for the upcoming month. BUT, for this month in particular, the challenge will change to host two Prop Challenges ONLY. Remember to vote…
Hello there! This is my work for artstation challenge GrandSpaceOpera: Light Age! Triscount 83,489 tris. Rigged and simple animated. More info you can see here. That model was real challenge for me, couse of hardsirface, some versions of smoke, rigging from zero with no using some packs. Also you can see my WIP here!
Hey! I finished and uploaded my entry for the callenge and I wanted to share it with you guys! I hope you like it! As always feedback is very appreciated. model Cheers!
Come one, come all to the "The Just for Noobs Learning Challenge" The main point of the Challenge is to have more experienced members of Polycount teach a small group of less experienced members and help them in an objective based gourp of small mini challenges. What will be in the challenge? In the challenge the noobs…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Welcome to the 2D Noob challenge! Apologies for this being one day late! This thread is for those of you who wish to improve your skills in concepting / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post…
Welcome to the voting thread for our next bi-monthly environment art challenge for September and October 2021! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
We are EXTREMELY happy to announce today our next 10-week-long epic event: the Escape: A Polycount Challenge. This challenge is completely unlike anything we've ever attempted before at Polycount and we cannot wait to see what the Polycount Community creates for their own depictions of an escape. Along with this incredible…
Hi everyone! Long time lurker, first time poster here on this forum. The other day I stumbled upon the #256fes hashtag on the Japanese twittersphere, where artists are prompted to model a character within a budget of 256 faces (or even less?) and a texture map of 256x256px (Since I can't make out the origin of this…