Hi, does anyone know any script in Max (2009) for selecting elements in an object given a certain size? I think it would be very useful when you want to scale the texel for a lot of small pieces that need more detail.
hi, Im working on a 3D version of Alizels "Elemental Warrior" Concept. http://alizel.deviantart.com/gallery/#/d1cgtis i went for the 20k Tris Lowpoly, like Grassetti or Mashru Mishu do. So its at 23200 Tris including the weapon and 2048 texture for the body. Currently working on the body textures. Rendered in marmoset. Im…
Thanks frmdbl, yeah that'd probably be simpler, and I -did- ask for the most efficient way. But another day of experimenting and research has turned up a few things, most notably the actual terms I should use to describe what I'm trying to do. Procedurally generate textures and bake them into one image for the whole model.…
Hi hello! I'd just like to say how awesome this program is: both the technical capabilities and the clear UI, a rare combination. I saw a couple of peeps calling for transferring elements across scenes / merging them so I'll +1 one. Even simple copy-paste of elements (like lights or cameras) would be great. As for the bug…
Hi! It's an annoying little thing. Every time I start Maya I have to setup my Display Elements like "Polycount(!)", "View Cube", "vertex distance" again. I want Maya to remember my settings, which it always did, but now I am using 2015. Also - why does the View Cube not work in Viewport 2.0? It's kinda ok once you find…
I seem to see a lot more continuous meshes (B) rather than multiple element designs (A.) Is there reason to the madness? As far as I can see as long as the texture is mapped correctly, (A) would use less polygons and be preferable to (B.) Which should be used in a portfolio? (Yes this is for my port, I'll be sure to pimp…
Anyone know of a good way to equalize the scale of UV elements in Max, so that each UV "island" takes up space based upon how much surface area it covers? I know that flatten mapping will do this, but I'd like to do it with things that are already mapped.
Hello, I'm currently working on a small environment piece for a school project (next few weeks). Right now I am in the design and low poly block in phase. Currently I am looking for critique and suggestions relating to interior design, laconic item placement, and cubular with chamfer/beveled forms. My design influences…
Hi everyone I'm currently working on this personal project for learning how to use unreal engine 4, PBR texturing, modular modeling, ... I've chosen this scene because it's pretty simple and contain a good modular elements for modeling and practice tiling texturing. Hope to see your feedback and tips throughout this…
I get this error when I start my 3dsmax (2011) : Error parsing Xalm file: Root element is missing. The main ribbon configuration file is possibly corrupt. Reset to factory defaults? Clicking to yes or no, doesnt matter at all, because it will pop up on the next start again, except if I reset it manually.So actually I know…