Hello, I'm currently working on a small environment piece for a school project (next few weeks). Right now I am in the design and low poly block in phase.
Currently I am looking for critique and suggestions relating to interior design, laconic item placement, and cubular with chamfer/beveled forms.
My design influences include:
Fallout, surgeon simulator (geometry style), Portal, Halflife 2, Mri machines, clean retro laboratory equipment.
Thanks for stopping by, and for any input!
Scene is named: Elements
Replies
In the story of the scene, what's this area used for?