Anyone know of a good way to equalize the scale of UV elements in Max, so that each UV "island" takes up space based upon how much surface area it covers? I know that flatten mapping will do this, but I'd like to do it with things that are already mapped.
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What I end up doing is, applying a checker pattern and making the squares roughly the same size. I also choose to scale up important detail areas and scale down others that are less important.