Hi everybody! There is one thing I wonder about which is very important to me right now. I would appreciate if somebody could help me. I have done a model in 3d studio max. It is just sculptered and has a standard blinn material with some glossiness applyied to it. It has no texture. The model is not just one object but is…
At last I've decided to create my personal Sketchbook thread. Mostly I'm going to use this thread for my 2D digital painting work because I realize that I need to start practice to draw again (for the whole 2010 I'm so full of 3D!). So here is what I got starting first day in 2011 (probably you guys saw it in WAYWO 2011…
I've always avoided booleans cause they always make a mess of what Im trying to do. today Im making a water container... https://turkish.alibaba.com/product-detail/1000l-square-plastic-water-tanks-with-frame-1060310428.html (the above image is just for this question, its not the actual model.) so far, using the sub surf,…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unity 5.x Available on the Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/44478 Description: The PBR Sport Balls Pack contains 26 customizable sport ball models with 2048x2048 high quality Physically Based…
What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import". I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure. This is part of the obj, the rest of it is the same structure for…
We have a character that is split up into many pieces which will be used in a game. They need to be separated in order to do runtime customization and swapping. These pieces also should have / share blend shapes. This is fine for the head, as it is separated and contained. But we would like to have blendshapes that effect…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
FINAL UPDATE : _____________________________________________________________________________________________________ Hey Polycount! I'm so excited about this contest, I didn't have the chance to finish it last time. Thanks to Polycount and Riot for organizing such a cool event :) So, I've been digging League of Legend…
Well been a while since I posted last. I dont want to post unless I made SOME progress and it has taken a lot of time doing all the shitty things (retopo, uvmapping and baking). But now at least I started on the texturing! And its fun! YEAH! sltrOlsson: yes totally agree. going to fix the asymmetry in Max by pushing around…
Let's say you're trying to author a 4x4 or 8x8 concrete surface for large architectural objects by mixing a big set of layers from 1x1 or 2x2 scans. The main problem you have to solve is repetition. In PS, it would be a fairly simple (but somewhat irritating in terms of mask syncing between different PBR map sets): you'd…