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obj points not importing to Max

What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import".
I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure.
This is part of the obj, the rest of it is the same structure for about fifty more points.

v 508.03635437064804 162.3951850393787 -3.6409941323949226
p -1
v 522.5016350303195 8.585067790932953 -1.1983789719739093
p -1
v -630.1721025939332 -162.13036730885506 -0.8616483935826977
p -1
v 151.54467117716558 -130.48147023748606 2.083838439483884
p -1
v -284.9124496470904 -59.00172276236117 2.1985211105306632
p -1
v -396.1208142695832 -247.41835452709347 -0.4062395665604015
p -1


I thought at first it may be a problem with the obj so I made some points in Max and exported them as an obj for comparison. Unfortunately this resulted with "Nothing to export" error.
Exporting as a fbx works great, no problems there or re-importing it.
I have tried converting the obj to a fbx with the Autodesk FBX Converter. Importing the converted file only gives me a root node (because of an option in the converter) but still no points.

So, any ideas on how to get points from an obj in to Max?
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