so say i got a object made of a shit ton of objects, and i want to delete all the polys that are on the inside of the object that can not been seen, i dont need the mesh to be seamless or anything. just all polys that are completely hidden inside the mesh selected so i can delete them,, anyone know of somethin like that?
Snappers Facial Rig, I saw this and thought I would share it with you guys. [ame]www.youtube.com/watch?v=8qeOFibRmoo&app=desktop[/ame] Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses. e-mail:…
3ds max 11 This is a underside of a wing which needs to become connected. 6 verts selected on 3 differnt objects I need some help. Also i have my pivot point in the picture its real small in the center right side.Do you know how to make the pivot bigger so its not so small?
Hello. I'm working on a new model,a woman. I never really modeled females before. I'm not sure which clothes or accesoires i'll give her yet. Maybe i'll turn her into a stripper and pos e her with my Duke Nukem model ;o I'm aware that the hands and feet are to small,is there a way in mudbox 2009 to scale selected parts?
Hey guys. I'm looking for a simple script or hotkey that will allow me to center the pivot of an object to another object's pivot. Something that will perform the following actions: * Enable Affect Pivot Only * Quick Align * Select object to align pivot to * Disable Affect Pivot Only I haven't been able to find anything.…
Mega dump. This is basically the start of when I decided to get serious about line work, and really pushing my drafting and line abilities. I started with a comic, which is in hiatus unfortunately until personal circumstances change. But I've been keeping sketching every since, and intend to keep going and learn as much as…
there seems to be a bug (?!) sometimes when I have instances of an object with nurms subdivision enabled, the subdivision is 'disabled' when I deselct the object Select object -> subd on Deselct object -> subd off only "solution" so far is to merge the scene into a fresh one.. but i don´t want to merge over and over again…
Hi guys, I was wondering if you know a way in maya to separate a mesh into poly shells. In 3ds max there is soulburn scripts which will allow me to select a mesh and run the script, it will then separate a single mesh into multiple elements (shells) provided they exist within the same mesh. if any of you know a script for…
I've recently been looking through accepted dota 2 items and I began to wonder how are the items price and rarity set? Does the creator simply select them or does valve? Because I often see wrather boring items with a very high price and rarity as well as really nice looking equipment with low rarity.
HI, This might be the biggest thing I am currently missing in Maya as a former max user. Imagine situation when i want move some vertices with soft selection in awkward way. In max I just setup my camera angle perpendicularly and use "screen" orientation. That's it. How do you manage in Maya? Thanks for any advice.