I've been trying to do some renders of my highpoly meshes recently. Obviously anything I make in the package (max) is going to be easily renderable. The Trick is when I have a heavily detailed mesh in Mudbox that I want to bring into max. I've experimented with breaking it down into chunks to get it into max- using the…
Hey all, quick question for yall. How would I go about applying textures exported from substance painter onto the models in maya, and then be able to render out an actual video from that? I've seen and used the Stingray shader but that doesn't seem as robust as say mental ray at getting proper light and shadows. Does…
Hello all...I'm thinking about purchasing Maxwell Render(er). My PCs don't have a GPU...so all my rendering is done through the CPU. My 2 computers are Core i5s, 12gb ram each...Intel HD... Can Maxwell Renderer (V3 or V4) work on a computer without the good stuff like a GPU, a specialized graphics card, and/or Nvidia...?…
Hey all, I'm experiencing crashes in Blender 4.2.0 whenever I use Cycles for rendering. The crashes start as soon as my model becomes more complex with higher geometry. Blender closes without any error messages, which is really frustrating. My PC is generally very stable while gaming, but it crashes consistently during 3D…
I'm rendering a normal map using Render to Texture's default settings and when I render the exact same scene a 2nd time with no changes, the normal map looks inverted in the viewport. Its only in the viewport as the actual texture result is the same. Anyone know whats going on?
How can I render something out like this? I know you can duplicate your character and then scale it down to block the back wires and render in Maya hardware but, that shows the wireframe on everything in the scene. I don't really want to show off my turntable's wireframe.
Image courtesy of Autodesk I just started taking a closer look at Maya's DX11 viewport 2.0 rendering, and it's really catching my attention now! I'm starting this thread with the intention of learning more about real-time rendering methods and how they all compare. Is anyone familiar with using the Maya viewport 2.0 DX11…
Is there ANY way to render the smooth mesh preview (3 key) with maya software renderer? This is for an animation shot on maya 2013. Thanks for any help you can provide.
Windows has pretty weird GPU usage graph. To see what's actually happening you sometimes need to select Compute_0 or Compute_1 from a header drop down list in task manager. But anyway don't expect GPU renderer to be same interactive as CPU one on super big scenes. The complete time could be much quicker still all the GPU…