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Rendering wireframes

Oni Link
polycounter lvl 17
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Oni Link polycounter lvl 17
How can I render something out like this?

th_38543_wire_render.JPG

I know you can duplicate your character and then scale it down to block the back wires and render in Maya hardware but, that shows the wireframe on everything in the scene. I don't really want to show off my turntable's wireframe.

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  • Daz
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    Daz polycounter lvl 18
    Definitely the vector renderer is the way to go.

    Apply a white material to your object, and set your background colour to white. Select all the edges on your model and make them hard. In the vector render globals, use the defaults but also tick 'include edges', leave edge style set to 'outlines'. Should give you a nice quad wireframe that you can overlay on top of your shaded model in your compositor.
  • Oni Link
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    Oni Link polycounter lvl 17
    Thanks, man. I'm just going to use the render I get with no compositing over the shaded version. My renders look just like if I put a black on white texture of the wireframe on the model. I'm pretty happy with how it looks.
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