I've been trying to do some renders of my highpoly meshes recently. Obviously anything I make in the package (max) is going to be easily renderable. The Trick is when I have a heavily detailed mesh in Mudbox that I want to bring into max.
I've experimented with breaking it down into chunks to get it into max- using the bounding box trick. Then I've being use the mootools trial, and optimizing the chunks.. so with all the exporting and optimizations its time consuming.. but works.
I've also started to experiment with displacement maps. It's not something that I have any familiarity with but I am finding moderate success. Requires uvs on your low mesh and the rendering can be a slow at a good resolution. Also any mistakes or issues and theres no easy fixes that I know of ;(
So what do other people do? Suggestions?
Replies
You might want to bake a bump/normal map from the highest level onto a mid level mesh, so you just import the mid poly, plop that on and that should be it.