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Lets discuss Real-Time rendering methods for game art!

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Image courtesy of Autodesk

I just started taking a closer look at Maya's DX11 viewport 2.0 rendering, and it's really catching my attention now!

I'm starting this thread with the intention of learning more about real-time rendering methods and how they all compare. Is anyone familiar with using the Maya viewport 2.0 DX11 renderer for game art presentations? I'm really thinking about using it for my creature turntable...

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