If the neck and the body both have open edges around the area where they would connect, then you could use the Curve Bridge brush to automatically connect them. Or just export both the body and head so that you can manually bridge them. You'll likely want to do this before putting too much detail into the head.
Hi, I'm practicing the sculpt of a Male Head, but I'm having a hard time finding the basic forms of the mesh. I'm stuck at a stage where I don't know if I'm improving the forms or worsen it. So I guess it's best to ask the professionals :D What's is wrong? What's missing? What to do next? Paint over? Thanks for your help.…
Hey guys, It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot. Here is the progress I've made after today.…
I found this at a thrift store a while ago and thought it'd be something people might be interested in having some nice, high-res photos of for reference. It's a really good tool for understanding the basic shapes of the head if you're just getting into character modeling or character design. >>> DOWNLOAD <<< The zip file…
Hello! I am working on making a head bust for my 2 year old son. This is my first time trying to create a finalized sculpt from ZBrush, texturing a human in Painter, using XGen for a groom, etc. here is a screenshot of my current render: This being my first time making a human, there’s already a lot that I would change…
Hey everybody! This is a Female head sculpt Ive been working on for a little bit. Basically, what i want to do with this thing is to make it as realistic as i can, and make it game ready. I realize many of you could of gotten to this point in an hour or two, but this thing took me like half a day.... >.< Right now, im…
I'm looking to update the head model resource to be using ASP and auto-generated. Roughly keeping the same layout I'm wanting it basically to auto-generate the thumbnails from a certain directory and display them in a similar fashion to how they are now. Click here for a reference.. Now I don't know ASP so looking for some…
Hello everyone, I´m new to the digital art scene.I started about four years ago with 3DS Max and Maya, and I than moved to Zbrush.I hope to find a job in the 3d industry as a character artist. Right now I'm focused on head sculpts like this one, I'm trying to improve. I hope to get to the point where I could apply for a…
Trying to get into sculpting as I try and get this head to look like Ryu's from Street Fighter: http://pre07.deviantart.net/dcfe/th/pre/f/2015/293/7/f/ryu_fury_by_artgerm-d9dtuq4.jpg http://central.tgn.tv/wp-content/uploads/2016/05/ryu-3rd.jpg http://streetfighter.com/wp-content/uploads/2015/06/portrait-ryu.jpg Right now…
Hi, I've been working on the awkward task of transferring textures from one head to another, with very different features and anatomy between the two.The Albedo is good enough, I used projection. Now I would like to add in Normal details from the the new character and add them to the exisiting layer, which had good pores…