It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot.
Here is the progress I've made after today. Any critiques on the basic form before I start focusing in on skin details/pores/wrinkles etc...?
I want to have some artistic liberty with his wrinkles and face detail, but here is the reference I'm going from: