I've been working on the awkward task of transferring textures from one head to another, with very different features and anatomy between the two.
The Albedo is good enough, I used projection. Now I would like to add in Normal details from the the new character and add them to the exisiting layer, which had good pores and skin details. What's the best way to do this? I would like to patch and blend in this new normal map in a similar way to the projection tool but this does not seems possible (and i guess would be difficult to use, visually speaking).