Nice! Looks beautiful, love the stylization. Can you share a bit of the creation process for these rocks? I’m guessing maybe a macro-sized bake for unique normal map, combined with micro-level tiled detail maps? Reminds me of some of the work Naughty Dog has shared here before.…
Hi! My name is Michael Klimenko i like to do lowpoly and highpoly stylized models. if you have any offers for me, feel free to contact me. Key
Skills: 3ds Max (Basic knowledge and experience with
CAT); Maya (Primary modeling soft); Zbrush (Strong knowledge); Photoshop CC; Marmoset Toolbag; Keyshot; Unreal…
Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Sirlin Games is looking for a Concept Artist for short-term contract work for the "Fantasy Strike" fighting game. We need 7 stages with props concepted & illustrated. The game's style takes inspirations from Overwatch/World of Warcraft/Guilty Gear Xrd style, so a stylized portfolio is highly preferred with examples of…
First post, so apologies if I get something wrong. Basically, I've been working hard on this original videogame character for a while now. And nothing is sticking. In fact, it's been going on for so long I've built up this big happy family of consistent trial and error. None of these truly fit the bill for the cute…
[updated progress] Hello Polycount, Working on an environment for a fighting game and I really need some ideas/feedback on what I can do to make it more interesting. Some trouble areas is that I am not sure which way to go with this style. I've also gotten feedback: * Dojo does not fit with the rest of the stage. (not sure…
I'm doing a lot of my 3d learning on my first DOTA 2 item and I've started to delve into this tool as it seems intuitive and offers some serious power to increase my workflow. I wanted to ask since after downloading the latest package and starting to play inside of it, is there plans to include a stylized material library?…
Stylized/painterly props time! So far for these, my pipeline has been to sculpt, then use the AO bake as a reference for the color texture and create two final materials, one diffuse-only and one with the whole normal-spec-gloss-etc. mix. Most of my inspiration so far has been leaning towards Carbine and Blizzard's work,…
Hello! My name is Gary Roberts, I'm 22 years old and I'm from Mexico City. I currently work as a 3D Enviroment Artist doing small projects for mobile games. My specialty is Stylized, since I love that it is the combination of 3D and illustration. My process depends on the client's time, it can be painted directly to the…
Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…