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Trying to get 'even/flat' lighting on stylized grass.

I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting.

I have rotated the normals of my grass plane so that they point up. The problem I am having is that when the grass plane gets rotated, it has different lighting (darker/lighter).

The shader currently is basically the default shader, but with out any face culling.

Here are a couple of examples of the style of grass I am trying to get.

I have been googling for a couple of hours, but not having much luck. I assume it is some small thing I am not realizing. Any help would be appreciated.


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