I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting.
I have rotated the normals of my grass plane so that they point up. The problem I am having is that when the grass plane gets rotated, it has different lighting (darker/lighter).
The shader currently is basically the default shader, but with out any face culling.
Here are a couple of examples of the style of grass I am trying to get.
I have been googling for a couple of hours, but not having much luck. I assume it is some small thing I am not realizing. Any help would be appreciated.