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Grooming, methods for real time realistic or stylized hair and fur

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littleclaude quad damage
Hi

Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on.

Here are some examples
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Fast Way to Create Polygon Hair for Character in Maya
https://www.youtube.com/watch?v=9BpsKycybUw 

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NeoFur (I know, they stopped development in 4.6, I am crying as well, this was so good! just thought I would share what was an amazing tool)



https://www.youtube.com/watch?v=2IZdSIP2z3k 

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Adam Skutthttps://gumroad.com/l/pDpQi





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