I have a female charcater that can waer a hooded cloak.I will be using biped for her but wanted to get some help/advice on the best way to rig the cloak bearing in mind that i want to be able to add/remove it for various renders.
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Greetings, I'm in the market for a simple character design - specifically a character's head with the intention of being used for a Discord server icon and likely placed in other places. References would be provided for the individual in which the character is to be based on. For a quick style reference, the character…
Hey guys! Practure is looking for a talented concept artist to work with us on our upcoming game! We are a team of 4 based in Sydney, Australia and were in the process of developing a vertical slice of our 3D side scrolling adventure/puzzle game to launch a Kickstarter project in order to fund continued development. The…
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…
Hey everyone. Hopefully I get to finish this one. I'm planning on a protoss survivor. Somehow this dude was left behind but survived the zerg. It's a very loose idea. So I'll be doing a lot of experiments on zbrush. Lots of predator reference since they are cool af. I hope I'm not off on the rules.
Character Photoshop Edit Character Perspective Render This is a character I created using Maya 3D for a low poly Base Mesh & Armor Pieces importing it to Zbrush to add Anatomy Detail and Armor Detail. Once the Character was finished I Rendered out a couple of Images and brought them over to Photoshop to add Effects &…
Hello all, While I am currently learning my foundations, I have found that many
character artists leave posing more as an after-thought… I almost always see posing getting left towards the end of
the project but is there a tutorial that covers the importance of creating a
skeleton / skinning your block-out model as early…
Hey peeps, Volition is looking for a couple of Character Artist to become permanent members of our team. Here's the details: http://www.dsvolition.com/careers/senior-character-artist/ The Senior Character Artist will work from concept art to model and texture visually striking, high-poly, characters for an exciting, new…
Copied from our gamasutra job posting... High quality character animation is one of the foundations of an immersive and realistic game experience. The ideal candidate lives and breathes animation, and is able to quickly and efficiently turn around high quality work. We're looking for animators that know they can help bring…