Hi everyone! I already registered here a few months back but I was just lurking around looking at posts. So here is my first post here at polycount. This is a character that I finished a week ago and it is a recreation of a character from a game me and my friends made during the Global Game Jam last January. The character…
[CLOSED] -- Thank you all for you interest. We have the position filled now. [PAID] 8 to 12 low-mid poly Martial Arts-style characters with a unique style Greetings— We are now working on our second title — a 2.5d hex-based martial arts strategy game. Each player choses an ancient warrior (typically a martial artist or…
https://www.artstation.com/artwork/04gzvV I've been working on this character off and on for a little while now. I spent a majority of the time in UE5 trying to achieve some great look dev. Aside from the wireframes, everything was captured in UE5. Polycount for the character is 64k tris, and the gun is 5.3k tris. There…
Demonstration of ability to model highly stylised character models with an emphasis on creative character design a major plus, we are particularly looking for:* Stylisation – portfolios that contain a high proportion of highly stylised assets and hand painted textures * Creativity and imagination – demonstration of the…
Hey Polycount, so I have seen other artists create these really cool threads where you follow the life of a 3D project. I am currently taking an online course Mastering Organic Modeling with Gio Nakpil through Mold 3D. We just got underway with our characters for the course and I thought it would be cool to make one of…
Hey everyone. Hopefully I get to finish this one. I'm planning on a protoss survivor. Somehow this dude was left behind but survived the zerg. It's a very loose idea. So I'll be doing a lot of experiments on zbrush. Lots of predator reference since they are cool af. I hope I'm not off on the rules.
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…
Greetings friends, and fellow artists. Im in charge of a small team that is looking for s skilled and experienced Character Artist We are working on a "military" style game project, and we are in a huge need of a character artist. If you are familiar with creating meshes and textures that are related to the military…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently looking to fill a Character Model/Texture Artist. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Artist, Character Model/Texture…
I have a female charcater that can waer a hooded cloak.I will be using biped for her but wanted to get some help/advice on the best way to rig the cloak bearing in mind that i want to be able to add/remove it for various renders.