Hello! I've recently been working on this project, really trying to focus on manual retopology and uving. The big issue for this model is around the one outer edge. I used hard/soft edges for this model and solved some artifacts by changing that edge to a soft edge, however now I'm noticing an issue with the normals. I did…
I need to do some terrain macro work with precise projection fitting to a game scene which is not exportable back into regular 3d formats from our game editor. Just no such option. I know people have been using Ninja Ripper for such things for ages but it makes a total mess for me that takes hours to clean, especially…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
*EDIT: Hi everyone, I'm changing my subject since I wanted to do something more in-game universe and comic-like...I'll be drawing Garen/Katarina over here: http://polycount.com/discussion/196849/riot-2017-art-contest-a-decision-garen-katarina#latest Here's as far as I got on this one, I'll definitely go back to it some…
I wonder what people use for that. I remember I had a nice looking pretty long stripe of lumpy dirt with tire tracks and dried streams by Reality Capture years ago but couldn't find it any more. When I try to filter search result by "bit depth" in Adobe Bridge it misses a half it seems. Same with Lightroom classic . Can't…
Snader, that's precisely because i don't support SOPA at all as i already said. They need to make changes. The actual SOPA/PIPA IS AN ABSURD. fileserve and other similar webs such as megaupload are changing, they stopped paying their premium users per amount of downloads. I personally use dropbox and icloud, so better to…
Hello, Is it possible to bake the soft and hard edges information into a normal map using only a low poly mesh? Imagine I have a 10x10x10 cube, the top and bottom edge loops are hard edges, and the side edges are soft edges. I want to bake this edges information to my low poly as if the hard edges had a chamfer of 0.1, and…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
I am currently giving Amazon Lumberyard a go. How do I create soft shadows from the sun? I have posted this on the amazon Lumberyard forums and I haven't gotten a reply and I need to get a small project started with it. Is this possible at all? Since Lumberyard is a fork of the Cryengine, to anyone who is familiar with…
Hi everybody! I'm currently a bit stuck, but for the past 2 days, I've been trying to move a model from Maya 2018 using Hard/Soft Edges to control the hardness of edges. Problem is when I export the model (with Game Exporter) to FBX I have had this shading problem. From my understanding, Max doesn't use Maya's hard/soft…