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A soft to grab geometry from real-time render?

gnoop
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gnoop sublime tool
  I need to do some terrain macro work with precise projection fitting  to a game scene which is not exportable back into regular 3d formats from our game editor.   Just no such option.      I know people have been using Ninja Ripper for such things for ages   but it makes a total mess  for me  that takes hours to clean, especially material wise and it also seems like hanging both  my 3d max and Blender .  
     Anything fresh, easier to work  and new lately, preferably open source  besides that Ninja ripper or it's still only option ?    

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  • Neox
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    Neox grand marshal polycounter
    i assume you already checked for 3d rips from said game on the usual platforms?
    typically stuff happens to end up on sketchfab, deviantart and such. if its an unreal engine project its more likely stuff will end in the wild

    BUT

    i look at character stuff mostly and don't know if the same exists outside my bubble
  • gnoop
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    gnoop sublime tool
    Neox said:
    i assume you already checked for 3d rips from said game on the usual platforms?


    I need no rips from other games  , i need a soft to rip from our own  game editor that just have no export ability into anything readable by DCC soft.    Basically just  wonder if something new and better than Ninja ripper exists. 
  • Eric Chadwick
    I'd suggest asking the engineers who built your game engine. You'll usually get better outputs from people who know the specifics of your custom format.
  • iam717
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    iam717 polycounter
    Other than usual loc's and only for fun and after obtaining (old designs if available, no1 even talks about) never open the packages (maybe 1 or two i have out of all the ones i did get, only to see what people can do, in the "obtaining" department..), since to busy making my own stuff.

    Can almost say i never ripped anything out of anything and do not see the passionate desires to do so, sure learning (for some). 

    Suppose i am less desirable as a hire cause i never do these things?  (cause ai doing it now right its the cool new thing to do so we all should be "criminals" now?) /not directed at anyone i always seen it like this though. (old man yelling at clouds(the cloud) i guess.)

    Read that after posting and i left the old post intact:
    a soft to rip from our own  game editor

  • Neox
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    Neox grand marshal polycounter
    iam717 said:
    incohesive ramblings

    what?

    and yeah learning is a pretty damn good reason to analyze content that is actually in games.
    that being said the task here is different, its to get content out of their own engine. probably something like "i placed all this stuff in a level, now i wanna export it all to work around it in my dcc"
    happens all the time in unreal, no ripping just straight up export data as its represented in a level
  • Klunk
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    Klunk quad damage
    I'd suggest asking the engineers who built your game engine. You'll usually get better outputs from people who know the specifics of your custom format.

    does he want the exported format or whats sitting in the gpu... ? which in most cases is a per material vertex buffer of a set stride and face index triplet buffer which defines the topology. Though this may explain "the mess" as "the need for speed" gpu format is not really a good editing format.... lots and lots of seams :/
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