It is a Chinese-style sci-fi setting in which the disaster raises sea levels, turns the Kunlun Mountains into islands, and Chinese survivors flee here to form the Huxia Federation. The Huaxia Federation is united and technologically advanced, but lives in a crisis-ridden archipelago full of miasma. The design combines…
Hi guys, I'm here to show my progress to remaking the entire set idea. Now I know, that set is a poor work. This is the old set. For now, are head and shoulder 95% finished. This set will have 3 versions, only changing the ultimate effect. This are the new Images:
Hi Guys, Do you know of a way how I could export all settings of my Maya. I have a bunch of different settings at home and it would be really handy to be able to import it somewhere including the tool settings grid settings etc. Cheers.
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple sets Image 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
Toolbag V4.03 Win10 Hi. I have a problem with animation sets not playing the frame ranges I have set them to. Playing the parts of the fbx file plays the loops sort of ok. Setting frame ranges seems to randomly splatter the playhead all over the place. Also is it possible to set the timeline display to frames instead of…
Sure perna, thanks. Reset the scene and exported the old ones in a new file, same issues. Result RTT settings 1 RTT Settings 2 Normal Map Settings 1 Normal Map Settings 2 AO Settings 1 AO settings 2 Projection settings
Hey guys. Im just finding out about how to crete a 2nd set of uvs where there is no overlap for use for lightmapping a static mesh. My question is what rules apply to laying that 2nd set out? I posted below the normal set of uvs where I use overlap, 2nd uv set where I isolated all the uv shells but havent yet got them in 0…