Hi All, I'm currently working on the base mesh for a goblin mob for my degree project. Here's a view of the geometry as it is. I have a few articles on my project site describing the character and commenting the process up to this point - there is a gif of a walk cycle to get a feel for the mob's basic movements and a…
Hi guys! Just want to share with you all my portfolio projects. Hope you all like it! :) Goblin inspired on the goblin enemy from "Unison League" : https://www.artstation.com/artwork/3drQ3E Polycount: 17K Tris 1 Texture Set with 2048x2048
Here's my newest personal project, Purple Goblin ! Rendered in Blender with Cycles. Concept art by Alexandre Leoni : https://www.artstation.com/leoniarte Took sometime to study lighting and learn blender. So this is my first presentation using cycles. Artstation : https://www.artstation.com/renanfabricio
Hi, new here, thought i'd drop my goblin in! Not my first model, but my best so far i think. Still learning how to go texturing well. goblin is 882 tris pig is 537 tris
This is my first post on polycount, so I'm hoping to have lots of room for improvement and feedback. My first WIP shot of my goblin creature I'm building for school. Using Maya 2013, about 2 hours in so far.