Hi everyone, this is my last work, it's a low-poly red tribal goblin, polycount is around 25k triangles, and it's completely rigged and animated.
Since I wanted to use it has a practice for unreal engine I've kept him simple, the clothes uses APEX cloth, and facial expressions are driven by stretchy bones, the body uses CAT for animation, plus some stretchy bones in some areas, like the belly and the chest.
It's my first full character in unreal, so any advice/critique is really appreciated, if you want you can see more images/video/3Dview on artstation:
https://www.artstation.com/artwork/kraQA
Replies
I'm not sure what programs you're using for your texture work, but I can't recommend Magdalena Dadela's stuff enough. I think her Goblin is a great example on skin and leather. If you're going for something more stylized or hand-painted, I would still recommend adding some contrast and color variation.
I hope I'll do better next time, thanks a lot for your critiques, they will help me a lot.