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The Goblin's Workshop - Or: weird stuff in a cave

polycounter lvl 7
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moeptier polycounter lvl 7
Hey Polycounters!

I'm currently working on this scene for my portfolio and would love to get some feedback, critique and general input from you guys along the way!

So here goes:
It's gonna be a fairly small scene (in size), point & click adventure style. A dusty cave somewhere in the desert which is home to a weird little treasure goblin. He collects goods of high value, or at least what he thinks might be of value, from literally everywhere.
"But how does he do that?" - you might ask. Brilliant question! He's got this nifty little thing called the Time Dimension Machine, short T.D.M., which he "borrowed" from some Doctor. The TDM allows him to travel to any place, even parallel universes, and time to collect his goods. He just has to put in some coordinates and formulas, pretty straight forward quantum physics stuff. Unfortunately he can't read so his travels are pretty random.

I guess that's enough for the background story so far. Let's talk art:
My goal here is to get a stylized style in terms of modeling, comic-ish. The textures on the other hand should be fairly realistic, PBR ftw.

Here are the first two assets and of course I'll spam this thread with more:

tim-jacksteit-screenshot009.jpg?1440648571
tim-jacksteit-screenshot010.jpg?1440648146
tim-jacksteit-screenshot012.jpg?1440648148
tim-jacksteit-tdm-wires-01.jpg?1440701789

tim-jacksteit-chest-render01.jpg?1438478497
tim-jacksteit-chest-render02.jpg?1438478447
tim-jacksteit-screenshot005.jpg?1440072615
tim-jacksteit-screenshot007.jpg?1440072620
tim-jacksteit-screenshot006.jpg?1440072618

Let me know what you think :)

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