Hey all A friend of mine recommended that I start posting on this site on a regular basis due to the projects i'm doing what my future goals are. I'll give you a brief history of me. I've worked in the Games Industry for 4 years as a Designer/Producer and only ever dabbled in 3D Modelling when the creative urge takes hold.…
So my goal is to do a very nice render of a character in Maya using mental ray. However Im dealing with some serious complications when dealing with layered textures and layered shaders. So the character that Im making is a Centaur. Meaning that He is half man half horse. However the only way that I could get this to…
I adore the sheer power and versatility of Zbrush, been using it for years but as I endravor to improve my workflow and streamline the process, I find myself wanting for a feature that to me seems almost common sense. Much like Maya's ability to save/work from a Layered PSD, I wish Zbrush could do the same. IE, say I'm…
I am tring to create a foliage mask that appears on my soil layer and i am unable to grow any grass on the soil layer. I am using the latest version of Unreal. I have attempted all recommended solutions, yet I still cannot get it to function. This is quite frustrating. Does anyone know why this is not appearing? I have…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I have my main layer im painting on and I have another layer ontop that has my uwrap. I am trying to color pick only from the layer that is selected but when i color pick it takes the value from both layers. I tried locking the unwrap layer but that didnt work. any ideas? thanks in advance.
I never really got too post much on this thread since I started working shortly after making it, but seeing as the model is done I may as well show the finished result. My greatest regret is still by far the UV layout. I let the fact it was a personal project get in the way of doing the Uvs properly something I’ll try and…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
Sorry for may be stupid questions. But here's what I can't understand yet: 1. Speaking of attached pic example, the very first layer is blue "Paint", ok.. if it's paint.. why it has "Grainy metal" material in it's first (material) slot? Isn't it supposed to be the Paint only cos we won't actually see any metal beneath it…
A Cyber Tooth Laser Saber Made with ZBrush, Maya, 3DS Max, and Substance Designer and Substance Painter Rendered in Marmoset Full Project artstation.com/artwork/oJ4aY4