/*current - final? - version maps */ wanted to do a nice high quality fps AKM. i know some guns end up around 10,000 tris in games now so that's where my head's at. i've tried to concentrate those tris in the highly visible FPS areas, big silhouette curves, and of course the sights got some chamfers thrown on. i'm used to…
I'm really liking this Zbrush! I have been using it for about 2 months now. I wanted to have some fun, I see the characters from the new SF4 but I still love the classic look of SF 3rd Strike. Again as I said always open to constructive criticism so let me know what ya think. ~der…
Hey guys, I have setup this portfolio a few weeks ago. At that time I was very short on time and needed to set it up quickly. In result it lacks of some structure and organisation. I'll now rearrange the blog and want to get some hints how to make the best out of it. Although I'm aiming for environment art there are…
I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry. Link to post with all final images, including wireframes: http://www.polycount.com/forum/showpost.php?p=1713557&postcount=10 [/EDIT] Hello- I'm a…
Okay, so I'm trying to put together a little outside winter piece to put one of my characters in. I worked on a cabin and decided to see how it would look in a basic UDK map. I simply opened the default night scene and put my cabin with the textures in. Then I generated lught maps for my cabin meshes within. After that, I…
Hey to all the good looking people of PC, I was wondering if anyone knew of some decent resources from which to study basic outlines of objects, also known as Digitized Outlines. An example of what I mean (for anatomy in this case):…
Hey guys first time poster here. I have been modeling for quite some time but I usually work on higher end stuff so low poly is really a stretch for me ( I guess I should say a crunch) any how a few questions. First off here is my model and the map http://www.youtube.com/v/hM2eoLw6PTE&hl=en&fs=1 and here is the texture map…
Bwaah!? A COMMUNITY recap? Yes! One of our long-time members, Marine, sent in a bevy of news from different communities that is too good to not share. Let's begin! Polycount Starting off in our own backyard was this weeks announcement of an environment art challenge where you, the Polycount Community, could vote on its…
http://3.bp.blogspot.com/-jzx6DdJ8Sl4/UFBYyfp7bHI/AAAAAAAAAMw/W4b1VbSHQjk/s1600/Sci_Fi_Scene_Blockout.jpg I have done a few sci-fi props, but never have I done a sci-fi environment. A while back I started this scene for my personal portfolio. It's taken me a while to get everything going. So what I have here to show all of…
This is my latest vehicle concept design.It is a combination between hot rod , formula 1 and military buggy car. I was trying to achieve something like a "hot wheels" model car look. http://1.bp.blogspot.com/-TePQ-wxYySU/VhvVkEl2IEI/AAAAAAAABRQ/5m9XhBrwXVY/s1600/HW8.jpg