Hey guys :) I always wanted to build a huge modular system with arcs, stones, pillars and s**t, ....aaaaand finally I startet it!!!! Barely finished the first modules and throwed them into UDK. Holes and z-fighting everywhere, lots of stuff is still do to. Everything is work in progress of course... I'm not really looking…
So today I finally took some time to post some old highpoly models for Far Cry 3 guns that I made, the desert eagle never made it into the final game though, as far as I know. Also did the lowpolys and bakes, but this is all I got though. Did a whole bunch of other stuff for that game aswell, but I have no idea what stuff…
Hi, so this is my second bigger project. I recreated a scene from the game "Mafia: The city of lost heaven" aaand i need to know your opinions. thanks everyone! :smile: Modelled in 3DS Max 2015, textured with Quixel suite 2.0, Rendered in UE4
Hey people, Anyone know how to set relative paths for Maya's Shelf Icons? I came up with an idea earlier today. After installing Maya 2009 and starting to tailor a new custom shelf I realized how boring all the default MEL command icons area. So to spice up my shelf I said to myself "Every time I add a new shelf command I…
Seemed about time I made an actual thread for this. I started it aaaages ago, restarted a few times, left it for a while and am back doing work on it periodically. My current focus is the hair.
Rebuilding my portfolio over the next few months. Wanted to try and get my work critiqued as I move forward. Plan is to create 3 - 5 different environments before launching myself into the job hunt again. They're all going to go in Unity 5. I'm only about a week in, so still mostly modelling and laying out UV's. I found…
For my first post I'm loading 2 projects i did for class. They're supposed to be speed models, but I'm still kind of slow. Each of these was probably 5-7 hours from beginning to end. Feedback would be nice (though I probably won't edit these models due to other work i need to get done, I'd still like to know what I could…
Hello! I'm looking for some critique on this axe I have finished recently.. Based on Tyson Murphy's concept. 1474 triangles 1024*512 diffuse map.. the purpose of this axe was to get better at texturing. Made with 3dsmax, photoshop, and mouse :) progress: final result: AAAND tutorial :) Let me know what you think!! [ame="…
Its been quite a while since I've done any 3D modelling, but I still have enough of an understanding to kind of flesh out the models in my head, its just that I've always had a bit of trouble finding and locking off an efficient workflow that isn't sort of counter-intuitive. For example, right now I've decided to go back…
Hi I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one…