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UDK - Modular Cathedral

Hey guys :)

I always wanted to build a huge modular system with arcs, stones, pillars and s**t, ....aaaaand finally I startet it!!!!

Barely finished the first modules and throwed them into UDK. Holes and z-fighting everywhere, lots of stuff is still do to. Everything is work in progress of course...

I'm not really looking ony my polycounts or any limits, higres first, optimizing afterwards!
Complete scene is rendered with 2 tileable materials, 4096 Px textures, wohooo :D
Also played around with tesselation, but its not working on my normal "low" poly geometry.
I've tested a much higher devided one few days ago and it works..buggy but funny^^

No spec/gloss maps atm

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modules.jpg

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Comments and Crit are welcome as always :cool:

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