Hey guys
I always wanted to build a huge modular system with arcs, stones, pillars and s**t, ....aaaaand finally I startet it!!!!
Barely finished the first modules and throwed them into UDK. Holes and z-fighting everywhere, lots of stuff is still do to. Everything is work in progress of course...
I'm not really looking ony my polycounts or any limits, higres first, optimizing afterwards!
Complete scene is rendered with 2 tileable materials, 4096 Px textures, wohooo
Also played around with tesselation, but its not working on my normal "low" poly geometry.
I've tested a much higher devided one few days ago and it works..buggy but funny^^
No spec/gloss maps atm
Comments and Crit are welcome as always :cool:
Replies
I've created some more segments, and also worked on my textures (a bit).
Some highpoly-sculpts can be found too.
A few of my bricks ar lit much more than others...this is caused by wrong (or better to say "not") casted shadows. Don't mind em^^
Also added a vector terrain and throwed some textures on it (take that bitch xD), terrain painting/sculpting is always so much fun....really looking forward to it!
Next two days are free and will be full-nerd days. Stay prepared for the next update on monday
Cheers!!!!