Hello! My name is Jhalyn and I'm an animator from Indianapolis. I'm working on this kick and I've noticed a lot of slow moving parts between main key poses in the reference footage. How should I go about creating those slow movements and moving forward with this project? Any help is greatly appreciated. Thank you very…
Hello everyone! I'm fairly new to 3D modeling in general as well as Maya, so I need some help with a few odd problems that I've encountered while making a hair for CM. I had made another headpiece for CM before, but I scrapped it due to the same fitting problems. Never thought that I would run into it again after being…
Red Hill Games (www.redhillgames.com), is currently seeking development help for an upcoming project using the UDK. In particular a concept artist with a love of the zany and a bent sense of humor. What we would require from such * Ability to attend company meetings through VoIP software. * Has a professional manner, and…
Hey, i just wanted to post this for a friend of mine. My friend is looking for level designers and character modelers for his rpg game. The rpg game would be made on UDK. The gmeplay of the gme would be similar to devil may cry, but with its own feal. He also wouldnt mind having some coders/programmers and some animators…
This is a short (fake) trailer I've made in the last 4 months in my spare time, a tribute to the original Duel and a kind of 'what if' there was a prequel to the film.Animated in maya and going for my usual low-poly look. Hope some of you enjoy it. Cheers.https://youtu.be/3xPQ_K3W1AI
EDIT: Finally found it, the alpha was plugged into the material as an opacity rather than an opacity mask...however now the lighting is all messed up. Hard light on one side and specular lighting on the other with high contrast shadows. What a head ache :( Hello all, Hoping some one have some pointers on how to fix this,…
Hello! I am Justin and am looking for more projects to help build up my portfolio. I specialize in hard surface modeling. Here is my Art Station so far: https://www.artstation.com/artist/nak1411 Please shoot me a PM or email at nak1411@gmail.com if interested. Time zone UTC -8:00 Thanks!
Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final:
started this thing like a year ago. never really liked any attempt to model a body so i threw the thing in zbrush and a few hours later i came up with this.. i like the new direction its going, hopfully more soon..