EDIT: Finally found it, the alpha was plugged into the material as an opacity rather than an opacity mask...however now the lighting is all messed up. Hard light on one side and specular lighting on the other with high contrast shadows. What a head ache
Hello all,
Hoping some one have some pointers on how to fix this, I'm sure there is a simple solution but I have wracked my brain for hours trying to fix it. See picture below:
As you can see in the Unreal Engine all of the planes are showing through one another
This is a group of duplicated plains done in 3dSmax grouped and exported in to the engine as one asset.
Can anyone offer some help? Anyone that is more experienced then I have already had this happen and found a solution?
Not sure if this is because I am setting up the file incorrectly upon exporting or if it is something simple to do with Unreal that I haven't figured out yet.
Help!
Replies
Turn off specular, set it to 0.
Take your base color and desaturate a little, plug that into your subsurface color. Set shading model to 2 sided foliage.