Hello!
My name is Jhalyn and I'm an animator from Indianapolis. I'm working on this kick and I've noticed a lot of slow moving parts between main key poses in the reference footage. How should I go about creating those slow movements and moving forward with this project? Any help is greatly appreciated. Thank you very much.
https://syncsketch.com/sketch/163750#200378
Replies
As for the animation- With really fast moves it's a good idea to have more poses in blocking. The eye needs more information and having few keys in stepped mode makes it seem like a jumbled mess. Take a look at f16-21 for example. There is a key on every frame, but body parts are flying everywhere. There doesn't seem to be much continuity, the eye needs something to follow.
Keep in mind what you're referencing is 2d and has some smear frames which makes the fast moves slightly easier to follow. You could also be animating at a different frame rate.
A 1620 degree spinning kick doesn't really work in 3D.
@LloydHallam yea...I abandoned it and moved to a different animation. Thanks for you reply!
the holds suggest the direction of the spin and give you enough time to understand what you're seeing, absolutely necessary otherwise the action would be incomprehensible as the character spins 4.5 revolutions in less than 15 frames. If you pull about 5 frames: one from the start, each of the 3 holds, and one from the follow through, the action reads as single spinning kick. But if you drop the 3 holds, and play the kick as if in real time, it'd be jibberish. The action also relies heavily on the white flash, and probably wouldn't work without it. It totally dominates your visual memory for the entire second and drowns out everything else you saw in the prior 30 frames. You perceive it as some chaotic movement, then a BIG BAM, and you are riveted. Like someone shouts total gibberish then ends with "FUCK!" you don't understand what they said, but they got your attention.
Also worth noting FLCL is fairly old, and if it was today, I expect the frames would have much more smear/blur effect.
It might worth revisiting in the future.
Also, I saw your post about your studies with Nier Automata and it's great. How did you go about getting decent reference from that game?
check the ref/inspiration sticky, lotta good stuff there too.