Hello everyone! I'm fairly new to 3D modeling in general as well as Maya, so I need some help with a few odd problems that I've encountered while making a hair for CM.
I had made another headpiece for CM before, but I scrapped it due to the same fitting problems. Never thought that I would run into it again after being extremely careful with the modeling process...
So here I have a very basic headpiece polygon that fits nicely on the CM model in Maya. But as soon as I import it to Dota, either the hair grew big, or CM shrunk. So what's going on here?
Also, one more issue about it: In Maya, I clearly had some accessories on the hair. But in the Dota preview, they are gone. I've merged the components before skinning, deleted history. Where did they go?
Thank you in advance...Please help me!
Replies
I use Crowbar, it's pretty easy and straightforward. You'll probably going to need GCFScape first to extract the files before decompiling the MDL. To open the SMD you can use MESA since you're on Maya.
If you've scaled it in maya but haven't frozen transforms the exported file will ignore those scale changes.
you may have to re-skin it afterwards - so keep that in mind
I have frozen the transformation before skinning also, so the model itself shouldn't be a problem at all. I think what belkun said might be the issue here, so I'll try to decompile the model and see if that'll make a difference.