Well, I think you'd be suprised if you knew how many artists here are professional. After awhile of reading threads you'll realize a good majority of the great artists here are employed by game companies. And the TF2/Polycount pack shows the respect that polycount has in the gaming community IMO. You deffinatley can't go…
Hi, I really like the idea of this project. I studied as a 3D generalist. My main things are hard surface and organic modelling. I would love to participate. Here is my artstation: Carlos Coronel (artstation.com). My discord is voronoi7
Hi all, since the 3D industry is being hit hard here in Vancouver, well everywhere for that matter, so I've been told anyhow, because of the economy. All I can do is go to my labor job to pay the bills and come home work on content for my reel. I've been trying to find out what it is a game studio is looking for in terms…
Hey everybody, it feels so good to finally be able to announce this. But my studios 1st title Harold just went live for the world to see! It has been a awesome experience working here with some industry giants (original Disney animators from the days of Aladdin, and formal Studio Ghibli animator who worked on Princess…
My name is Lisa Tiano; I am a Senior Recruiter and Account Manager at Emerge Interactive Agency. Emerge is a staffing firm that primarily targets the video games industry. I am working closely with a studio located on the U.S. East Coast that is in urgent need of a Lead Character Animator. My client is looking for someone…
Spyro the Dragon: The Eternal Night. Our studio was contracted out by Krome Studios to do all the artwork for the game and it was a fairly messy ordeal, which I won't really get into. But to have worked on an IP as big as Spyro for my first title was huge for me. Unfortunately I haven't been given permission to pimp any of…
Hello fellow Polycounters! Lando_Mange here, I work for a Studio called Paradox South, which makes most of the graphics used in Paradox Development Studios' titles, as well as some work for titles published by Paradox Interactive. Examples of said titles can be: Crusader Kings II, Hearts of Iron III & IV, Europa…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
The figure isn't telling much of a story. The image isn't interesting. The blurred background looks to be the wrong scale. If he is a space guy why is he wearing sunny s from the 70's ? The costume is underwhelming. The lighting is kinda flat. If you are using this piece as a learning exercise, fine. If you are looking for…
We here at Polycount are pleased to announce our first ever year end community awards: The Greentooth Awards After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a…