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My first shipped title

polycounter lvl 18
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Emil Mujanovic polycounter lvl 18
Spyro the Dragon: The Eternal Night.
Our studio was contracted out by Krome Studios to do all the artwork for the game and it was a fairly messy ordeal, which I won't really get into.
But to have worked on an IP as big as Spyro for my first title was huge for me. Unfortunately I haven't been given permission to pimp any of my work which is a shame. So I'll find a way to take some screens from the retail version and post them up.
But going through the booklet today to look through the credits. I was really disappointed to see my name credited incorrectly. I was an Environment Artist on the project and was credited as a Prop Artist. So that's kinda taken most of the fun out it, considering the amount of hard work and effort I put into the environments. [/rant]
Hope some of you guys get a chance to check it out, I personally don't suggest investing money into the game unless its for your kids. The gameplay is non-existant, but thankfully wasn't handled by our studio.

Bunch of links with vids:
http://www.gametrailers.com/player/22094.html?type=
http://au.media.wii.ign.com/media/948/948711/vids_1.html
http://au.gamespot.com/ps2/action/thelegendofspyrotheeternalnight/index.html

-caseyjones

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