We here at Polycount are pleased to announce our first ever year end community awards:
The Greentooth Awards
After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a community. We know of no better way than to award each of them a Greentooth. We have a new design in the works for this one too. Something special just for these awards. The trophy production costs have been graciously sponsored by Marmoset.
We are going to start a community vote for everyone to vote on winners in their respective categories. This will start in one week, December 28th. 2016. The voting will go on for 1 week after that to make sure everyone has a chance to vote if they have been away from their normal routine with the holidays.
But before we can do that, we need some nominations. We'd like to community source this and ask you for nominations. We're going to ask you to respond to this post with your ideas on who you'd like to see be on those voting pamphlets.
One rule on who is eligible to nominate: You must have a post rank level of vertex or above. That's ten posts. This is to help encourage nominations from people engaged in the community. We love you lurkers, but this is our community awards and those engaged are the one that we'd like to hear from. Any new accounts made after December 21st are not allowed to nominate either. Sorry. No ballot stuffing.
Voting next week will be open to all... even the lurkers.
Nomination Categories:
People / Individuals: Who would you nominate for this? Individuals in the community that you believe have been awesome? Has someone written a tutorial that changed your life? They might be a good nomination for you. We'd like to see nominations for all the sorts of artists out there: enviro, concept, tech, animators, fx, characters... all of them. They do not have to be in Polycount or a Polycounter. Someone who has been awesome in game art and or development would be our strictest rule. Based on how you nominate; will influence how we structure this part of the vote.
Studios: What studios out there are making great games and treating their people properly? Making great things with great people in a great environment is really the end goal for most of us. Who is out there doing it properly now? Our goal is to celebrate a company or studio that doing more than just making a game. Do they go out of the norm to work with their community? Do they seem like a place you want to work at? Are they unique in some positive way? Then that might make them a nomination choice.
Tools: Our electric flavored paintbrushes! Without the tools to push the math around on the screen, we'd all be making ceramic game pieces for a hobby. The tools and engines to build our games are always important around Polycount and we are going to reflect that with a category built for them. We'd like to see 2d tools, shader tools, 3d tools, animation tools, whatever you'd been using to to work on your projects. What's the tool, new or old, that you make happy smiley faces at as you work? Nominate it!
Games: This one is simple: Which game that shipped in 2016 had the best game art? We are all engaged in this endeavor, I would like to think that of all our awards, this will be a honor for the games chosen as nominations. The winner should be a game that sets a great visual example for all of us. VR, 3d, 2d and whatever else is valid. Just a published game. No vaporware or trailers only.
When nominating try to use the following template to help make it easier on us to grab your choices:
People: Notbob Ross
Studios: Awesomeville LLC
Tools: Vertwelder 2.1
Games: Sidney Taxi Simulator '67
You don't need to nominate in every category.
You can nominate up to 3 times in a category, but keep the nominations together in one post.
Good luck to all and thank you for being here,
r13
Replies
Studios: Allegorithmic
Tools: Marmoset Toolbag 3
Games: Inside
- People: Per Abrahamsen (Perna), Joe Wilson (Earthquake), Obscura.
- Tools: Modo, Substance Designer, UE4
also you might want to clarify the 'studios' part, it seems like you ONLY want nominations for studios you work(ed) at, but I'm sure that's not the case.Tools: Knald, Toolbag 3
Games: Dishonored 2, Deus Ex MD, Uncharted 4
we would prefer to get votes from people that are from personal experience, but that's unrealistic to exclude the nominations to that alone. We'd have no way to verify it in any case. I'll adjust the copy.
Tools: Toolbag 3
Studios: SixFoot
Games: Doom, Overwatch
Games: Doom, Overwatch (for sure!)
tools: toolbag/marmoset
Tools: KNALD, UVLayout, Kuadro
Tools: Substance Designer, Toolbag 3, QuickPipes
Games: Uncharted 4, The Division, Overwatch
Studio: Allerogithmic, Naughty Dog
Tool: Substance Designer
Game: Uncharted 4
Studio: can i nominate my own? haha... no - Blizzard Team 4, such a great bunch of people
Tool: Wrap 3, damn such a time saver on so many tasks
Games: Overwatch is my most played game this year, I enjoy it a great deal and that despite me usually never really playing the games i worked on
Studio: Dontnod Entertainment
Tools: Toolbag 3
Games: Overwatch
Studio: Owlchemy Labs
Tool: Polycount
Games: Doom
Studio: Naughty Dog
Tool: Substance Painter
Games: The Witness
Tool: Modo
Games: Uncharted 4
Studios: Naughty Dog
Tools: Substance Painter
Games: Battlefield One
Tools: Unreal Engine 4
Games: Firewatch
Tools: Substance Painter, 3D Coat, Marmoset
Studios: Allegorithmic, VRagments
Tools: 3D Studio Max, Substance Designer, Shaderforge (Unity)
Games: Deus Ex: Mankind Divided, X-Com 2, Hearts of Iron IV
studio: pixelfondue.com
Studio: Playdead
Tools: Allegorithmics Substance Designer and Painter
Game: Inside
Games: Ratchet and Clank purely for making me remember why I love platformers so much. The overall updated look was done perfectly in my opinion and hopefully encourage more remasters and staying true to its roots
If I can think of any nominations for the 2 other categories I'll post them, need a few more days.
Tools: Substance Designer, Kuadro ,Bool Tool
Games: The Division
Tools: Substance Suite, Marmoset Toolbag 3
Studios: Blizzard, CD Projekt Red, and Square Enix
Games: The Witcher 3 (technically 2015, Blood & Wine did release this year though), FFXV, Doom
Studios: Id, Insomniac, kojima productions ( I have never seen so many people have no clue what a game is and yet still want to play whatever it is whenever it arrives just based on the rep of the studio)
Tools: marvelous designer, substance painter, 3ds max (sure its a bucket of fuck but I couldn't do anything without it)
Games: doom, modern warfare remastered, overwatch, ratchet and clank
Studios: Allegorithmic
Tools: Substance Designer
Games: Call of duty:Infinite warfare, No Mans Sky, Doom.
People: Damian Lazarski (TeaAndCigarettes), Hans Palm (Millenia) for the amazing foliage and shotgun tutorials they did a while ago
Studios: elite3d, so many great people there
Tools: LazySave PS extension, it probably saved me days of exporting tga files from photoshop
Studios: Blizzard, Epic Games, Insomniac
Tools: Unreal Engine, Marmoset Toolbag 3, Substance Designer
Games: Uncharted 4, Battlefield 1, Dishonored 2
Studio: CD PROJEKT RED, Naughty Dog, Crystal Dynamics (I am not just being biased I think Crystal is doing a great job as-well as is ND)
Tools: Substance Designer, Substance Painter, Marmoset Toolbag 3
Games: Doom, Rise of The Tomb Raider, Mafia 3
Studio: Naughty Dog & Allegorithmic
Tools: Substance Designer, Marmoset Toolbag & Unreal Engine.
Games: Uncharted 4 & Final Fantasy XV
Games: Witcher 3 (architectural stuff is awesome, material blending etc)
Studios: Playdead & CD Projekt Red
Tools: Substance Designer, Marmoset Toolbag
Games: Inside, Uncharted 4, Titanfall 2, Dishonored 2
What an excellent idea guys! Thanks for putting this whole shebang together.
Tools: Substance designer
Gav n Haz for char art podcast.
Studios: Naughty Dog and Epic for supplying ample developer commentary and knowledge sharing.
Tools: Marmoset 3
Tools: Marmoset Toolbag 3, Substance Painter, Marvelous Designer
Games: Uncharted 4, The Witcher 3, Paragon
Studio: Naughty Dog
Studios: Naughty Dog, DONTNOD
Tools: LazySave, Toolbobaggins, Knald, Wrap3
Games: Uncharted 4, Witcher 3
Studio: Frictional Games (SOMA)
Tools: Marmoset Toolbag
Game: Dishonored 2
Studio: Allegorithmic
Tool: Substance Painter 2
Game: Uncharted 4
Studios: Epic Games, Allegorithmic, Foundry (if software companies count)
Tools: Substance Designer/Painter and Modo
Games: Overwatch
Studios: Naughty Dog
Tools: Substance Painter/Designer
Games: Ride to Hell Retribution
Sadly that game was shipped in 2013. Thus is not eligible for the award. And you know...
Tools: Knald
Studios: Shiny Shoe
Tools: Allegorithmic, Unreal Engine
Games: Astroneer