Looking for a concept artist to work with on a sci-fi FPS game that I have in mind. I'm a programmer and I'm the only guy in the team for this project at the moment. The game will be made using the latest unreal engine (UE4). This project is split into 2 parts - Firstly, we will be aiming to create a prototype which we can…
Hey Polycounters, I am not the best guy in the world when it comes to texturing and using the material editor, as proud as i was of my last project thinking back it wasn't exactly the most performance conserving project. Huge textures, no clever material setups etc. Anyway to the point, i am putting together a new project…
Wanted to learn some of the new stuff like highpoly modelling and get better at texturing, so I had a go with a gun. It's based on this concept art by Marco Nelor (I hope it is okay, didn't go for making it the same although I copied some parts) Modelled this using tips from racer445's tutorial (mostly sub-d, baking and…
Hi All, I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create…
Hey peepz! Im working on a modular environment set and need help. I have my sculpted high poly walkway and have the low poly version. Now I realize that having individual stones would be unnecessary polygons as they can easily be baked to a flat plane and only have the parts on the side be actual stones with the part in…
ok you guys remeber my shit kicking pc that had psu problems ? well, since i have all my stuff there and all my work, formating is is out of question since i have to do loads of stuff that sincerely i cant...whats the best solution ? rpair windows ! when it gets to the part : installing devices, it advances till the part…
Hello guys,I'm a beginner, I'm learning 3ds max, I've modeled a simple object and now I'm in the UV Mapping step. My model has several parts so that together they form the object in question. Fits the UV mapping of each of them separately using the Unwrap UVW modifier. Now that you have all my UV, what is the best practice…
I'm modeling a part of a weapon, and I realize I'm having a tough time figuring out a proportions problem Top left is the culprited part, top right is a screencap from a video which I'm using for reference, and bottom is proof that it is the right width and such. It seems fine to me, except the "bar" thingy at the bottom…
It's also a red flag in interviews, if someone is too nervous around being critiqued. When you work in a team environment, it's much harder to work around people who let ego get in the way of communication and improvement. We're all in this together, so feedback is usually around how you can improve the work. In all the…
@lotet thanks for the encouragement man! I only have one free weekend until the deadline to work on her, so I have to do everything after work during week days. Doing 15hours workdays lol. So I'm not ded yet - here is my progress on retopology. Clothes are a pain in the ass, I'll have to find a better workflow next project…