Hey peepz!
Im working on a modular environment set and need help.
I have my sculpted high poly walkway and have the low poly version.
Now I realize that having individual stones would be unnecessary polygons as they can easily be baked to a flat plane and only have the parts on the side be actual stones with the part in the middle being a flat face.
On the right is what I have and mimicked roughly what it would look like on the left.
What I need help with is making the middle part a flat plane.I tried welding the opposite stone edges together but its a looong and seems like a retarded way of doing it.
If anyone know of an easy way to do it I would really appreciate it.
Replies
They only have to tile vertically, but tiling isnt the problem.
I can render it to a texture yes, but that means that it would be a flat quad and I would like to have some geometry along the left n right sides to improve the silhouette.
So it would be like merging a flat quad in the center (where one would put the quad to render to texture) but with the extra geometry welded to the side of the quad.
You might be right, a tillable texture with the separate model for the edges, it beats stitching all the verts together.
Props to Blizzard for how ever the hell they pulled it off!