Hello guys :) So. Dead simple model. We need a illusion of smooth radius chamfer (fillet) shading on the edges by modyfy vertex normals. In 3dsMax its easilly achieve by spreading smooth groups as i shown on picture. I.e. top polygon are simultaneous have 1 and 2 smooth group, and oposite side polygons have only one smooth…
hi, someone can tell me about bad/good mapping? I'm not able to understand why my model seems so bad when inside tabletop simulator not mapped/badly mapped one good other no this is only an example model, but if I will have more complex model??!?! video tutorial seems easy process, but surely I'm misunderstand something...…
Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…
Hi guys, My name is Sebastien Froncek, I am Senior 3D artist specialized in Environment assets & Characters for Next Generation Video Games. I am working actually as freelance from South Asia. I have more 10 years experience in 3D industry and Video Games (Ubisoft France (Paris) & Ubisoft Canada (Montreal)). I worked on…
Hello~ I'm an animator/artist nearing the end of my animation degree(gulp). Below is a collection of some of my works. My primary skill lies in both expressive and realistic animation, though I am also profficient in the tasks of hi/lo modeling, concept art, character rigging and texturing. My programs of choice are Maya…
Hey guys, I am currently trying to render out some camera animations within a trial version of 3dsmax 2013 edition. However the guy who set up the scene I think used vray cameras and possible max 2012 and the scene doesnt show up properly for me... like at all. So I downloaded the trial for vray which it says it works with…
Does anyone have any suggestions about how to achieve a tiling mesh based on a sculpt where the model has undercuts and overhangs? Basically, I am looking to do tiling cliff faces and cave walls with surfaces much more intricate than what you could represent in a heightmap. I am also looking to be able to sculpt freely and…
Hi everyone! I´m sharing my latest project I have been working on in Unreal Engine 4. I created this based on lots of reference of streets and alleys of tokyo, like these: Mostly everything is modelled and textured by me, although I did use some assets from the UE4 marketplace like base metal materials and small meshes to…
http://steamcommunity.com/sharedfiles/filedetails/?id=132704586&searchtext= Its up! Finally got the bugger done and working in game. I needed some animation polish and Mop helped out. Big thanks to Thiago for all the import/setup help! Because I am stubborn and wanted to do the whole animation/model/export thing from…
hi there so I work with 3D since Semptember '12 so i'm a beginner. I think i use this thread also to show my future work. here is my second "bigger" Project: A Lamborghini Aventator: 3.961 Polys / 7.880 Tris / 4.279 Verts I think I can make the carbon-effect smaler and remap the entire Car. At the moment I use a 4k map…