hi, someone can tell me about bad/good mapping? I'm not able to understand why my model seems so bad when inside tabletop simulator
not mapped/badly mapped
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one good other no
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this is only an example model, but if I will have more complex model??!?!
video tutorial seems easy process, but surely I'm misunderstand something...
in 3dsmax I selected all polygons and go to unwrap->edit->tools->flat mapping...result in bad unwrapped
the only good is what I have made by hands (I surely will not make a good mapping in a complex model)
can someone explain me how to make it well?
thanks
Replies
1. Unwrap the mesh
2. zero out the specular so the cubemap don't even show up - so the error is non existant anymore. Or even, go with an unlit shader.
- Don't tell me that its hard to unwrap a cylinder.
and you could also look into our wiki