My name is Sebastien Froncek, I am Senior 3D artist specialized in Environment assets & Characters for Next Generation Video Games. I am working actually as freelance from South Asia. I have more 10 years experience in 3D industry and Video Games (Ubisoft France (Paris) & Ubisoft Canada (Montreal)). I worked on FarCry 2, Prince of Persia 3 (Two Thrones), Splinter Cell (Double agent, Pandora), Rainbow 6 (Lockdown)...
very cool stuff.
My only comment would be that u could have your low-poly meshes more optimized, especially the helmet.
This elmet model is specificly made for the RTCinematic version. If you want to chek the more optimized, you can download the model at http://www.3d-masala.com/Download.htm . you can find the Max or Unreal3 Models & scenes...:)
What engine runs 15,200 triangle enemies? Doesnt that severly limit the number of on screen characters. I am purley asking to seek knowledge. From my understanding that is almost double the norm. Thanks.
This model was made with pipeline for a Main Character not for a NPC.
I post a shot to get a better idea of the topology and notified the shots with elmet
Wicked stuff Mr masala man!.Code man is kinda valid with the question as the count seems to higher,particularly for an enemy character.It does depend on the number of average characters you see on screen and things like that.Any way i love the design and the overall execution on some of ur models.
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My only comment would be that u could have your low-poly meshes more optimized, especially the helmet.
This elmet model is specificly made for the RTCinematic version. If you want to chek the more optimized, you can download the model at http://www.3d-masala.com/Download.htm . you can find the Max or Unreal3 Models & scenes...:)
There is 2 versions of this model:
- 1 In Game model with basic posing (15200 Tris)
- 2 RTCinematic models with 2 posing (28800 Tris)
Everything is explained here http://www.3d-masala.com/Gallery_InGame_Mc_Farlane.htm
If you want to check more pics and details or download models, you can take a look at www.3D-Masala.com
Just a minor thing about the website. On high resolutions the text is really really small. Might want to up the font size a bit.
I post a shot to get a better idea of the topology and notified the shots with elmet