* I'm modelling my first environment and am trying to find a concept to work from. Does anyone have any advice on how to pick a peice of concept art for beginner environment? What makes a peice of concept art good or bad to work from? What should I avoid? What should I look out for? Www.artstation.com/artist/samgalloway to…
hi i just got a fucking job in vfx industry, with one of the biggest companies here in czech republic. i wanna thank polycount for being awesome motherfucking community and everyone that keeps posting inspiring shit that makes my brain cum. this year i was gonna go to university, but it seems like i won't be doing it.…
So I've begun my senior year of college after a summer out in LA as a 3d art intern for Codename Games (images of my work there to come at a later date). One of the classes I'm taking this semester focuses on environments as I want to focus on building an environments/props portfolio. As much as I enjoy doing characters,…
Wow,long time since my last post here!I had some personal issues but since then I kind of get rid of them so I resumed my work at my project.I've started to work more on the level since I want to get a general feeling of the game.I begun by changing those ugly bsp brushes with some modular meshes for the walls and the…
Hi Guys! I wanted to share with you my new material - Extile on sale at the Ue4 marketplace that eliminates repetitiveness in tiling textures. If you ever wanted to get rid of the ugly repetitiveness in tiling textures from both geometric patterns and organic style textures then Extile can do so on a variety of texture…
Say I have following: - a set of fairly low poly modular wall models. - a few tileable textures: wall, broken walls, etc. - I want to blend these textures to hide the repeat tiling when you have a long stretch of walls. Now, I know there are 2 general approaches: - vertex color blending: this is no go for me due to model…
Hey! It's a been a very long time since I've posted on this site, as a self taught artist, I've had to do a ton of studying and practicing over the past few years to finally be able to produce an environment. I've wanted to start building a solid portfolio over the next year or so as to get a get into the industry…
Firaxis Games is looking for an exceptionally skilled Senior Environment Artist for our latest project. As the Senior Environment Artist, you will be working closely with the Project Art Director, Designer, and art team to establish asset creation pipelines along with the look and feel of the game world. The ideal…
Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
I'm at a bit of a loss as to how to approach the texturing of the buildings in this scene I've been working on. I want it to be portfolio worthy and I also want it to show that I can texture buildings using work ready guidelines. The problem is, I'm having a hard time figuring out what the general method is by looking at…