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My first environment

polycounter lvl 7
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Gallamanji polycounter lvl 7
  • I'm modelling my first environment and am trying to find a concept to work from. Does anyone have any advice on how to pick a peice of concept art for beginner environment? What makes a peice of concept art good or bad to work from? What should I avoid? What should I look out for? Www.artstation.com/artist/samgalloway to get an idea of my skill level.
    Heres a few that have caught my interest .. I want to make something that can be viewed first person, so not an isometric or mobile game type environment. Most of these are Final Fantasy 9 backgrounds and wonder if I could translate them into first person 3D...

    a) Final Fantasy 9 Background (not technically concept art? difficult to work from?)


    b) another FF9 background


    c) I like this one a lot, struggling to know how i would make the building modular but i guess thats the challenge?



    d) another FF9 background.. maybe too much going on?



    e) my favourite but worry it could be too difficult for first environment. 


    f) similar to e but more simple.. and a bit more boring..


    g) one of my favourites, feel it could be straight forward with reasonable challenge. Just worried the concept might be difficult to translate into first person 3D - its another FF9 bg


    h) I like it a lot, personally like the more gloomy environments but this is nice and cartoony

    Any input on these is v much appreciated. Thank you!


Replies

  • Alemja
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    Alemja hero character
    I saw this in GD, but I figured I should reply here instead. I like C the best! It's a unique concept that has a lot of history/story to it, a lot of potential. There are some fun questions you get to answer like was is built that way? or did it shift to that position over time?

    I like the FF9 stuff, but the images are kind of small and I don't think they work as well on their own without the context of being in the game.

    That's just my 2 cents though!
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