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Non -repetitive tiling Material for Unreal Engine

ADD67
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ADD67 polycounter lvl 2

Hi Guys!

I wanted to share with you my new material - Extile on sale at the Ue4 marketplace that eliminates repetitiveness in tiling textures. If you ever wanted to get rid of the ugly repetitiveness in tiling textures from both geometric patterns and organic style textures then Extile can do so on a variety of texture styles. The material can work directly with the Megascans livelink (optional) and create instances directly from Bridge. I have a few tutorials on how to use it and how to use Mixer to get the best of it. If you have any questions let me know. 

All of Extile’s functionality has been dissected in modular material functions as well giving one the ability to create materials based only on the parts required. The project file contains a few examples on single, double and triple layered setups. In addition it comes with a dirt layer, a Z-up procedural puddles effect and a parallax occlusion option as well as some other basic texture parameters. By default the material is set to use world aligned coordinates but it can be switched to local coordinates. Lastly the Master material allows you to bake the texture maps for further optimization should you want to using render targets.

If you have any questions please let me know. Thanks

You ca read more on the Marketplace:
https://www.unrealengine.com/marketp...iling-material


Tutorial videos:

https://youtu.be/tgYKufUCAjY

https://youtu.be/oEXTsZzttEY

https://youtu.be/ESEejHFoUF0

https://youtu.be/TB6nUui33v4





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