So wanted to practice in Substance Painter. Made a pretty neat and simple weapon. Started in 3ds max, then made high poly in Zbrush Also made a speed texturing video of the process. Check it out here https://www.youtube.com/watch?v=MlGvf5ILQEs
Hey guys, I was wondering if any of you know colleges or courses I can take so that I can take my handpainting skills further. As far as I know it is self teaching and practice. Just let me know, thanks!
Ironically, a more realistic style is easier for a beginner to learn than an appealing cartoon style. I've started practicing male anatomy with this project using various references of bodybuilders and art of the character himself. My goal is to make him look as stripperific as possible and end up with a portfolio piece.
Practically speaking.. There's plenty of people making money off other people's IP - cosplay models, doing 'how to draw sonic the hedgehog' tutorial videos, sculpting big tiddie anime girl toys and plenty more. With youtube there's a mechanism in place for anyone who doesn't like you monetising their IP to complain - they…
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…
Hey guys, I am currently practicing walk cycles and I would be grateful to get some notes on the areas I should improve upon. https://syncsketch.com/sketch/25ca584ec400/ (I'm sorry these are so big, I don't know how to resize them)
Hey mates! I just practice to create assets with normal decals and weigted normals techniques. So, the result in here and also you can check my artstation. Right in engine I will try use it with more variations and logic. This is just for training https://www.artstation.com/artwork/ybB2z9
Hey folks, I've been doing some sculpting lately and would love some feedback on what I've got. I've just been doing some basic cloth and skin practice, nothing particularly fancy, just working on the fundamentals.
Hi! Today i made a tactical flashlight to practice substance painter 2 ^^Modeled in 3ds Max, bakes and texture in substance painter 2 and render in marmoset toolbag 3.marmoset view in artstation: https://www.artstation.com/artwork/qP652 i hope you like!
Could someone please give me a pointer at how to cut the *pink* object into the *orange* object which will then be bevelled backwards. I can't think of a way to cut it in :( I have not really modelled much organic style stuff, need to practice. It should look like this: