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Working on some sculpting, would love some feedback

Hey folks, I've been doing some sculpting lately and would love some feedback on what I've got. I've just been doing some basic cloth and skin practice, nothing particularly fancy, just working on the fundamentals.

WfNraVZ.jpg

Replies

  • Mark Dygert
    I don't know about anyone else but the default red wax zbrush matcap drives me nuts, it makes it really hard for me to see details the way they will be seen later when rendered or baked down to a normal map.

    I personally prefer GW_Resin and RC_Clayskin but there are a bunch of other ones that are great too.
    Check em out here:http://pixologic.com/zbrush/downloadcenter/library/

    Maybe other people who use the default material more than I do can chime in, if they don't, that might be why, heh.
  • stevston89
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    stevston89 interpolator
    Agreed red wax is terrible... I switch to using a cutsom basic material because it reacts to light ( unlike matcap). I find it's nicer to be able to change lighting setups on the fly. It helps me see the forms better.

    Here is a link if anyone is interested: https://www.dropbox.com/s/2qhd9c6ur80naer/Custom_Basic.ZMT
  • silvershrimp
    Third, redwax is dire. At worst use BasicMaterial2. Overall the sculpt is ok, folds could be bigger, sharper and more dynamic especially on the pants, hate the jean cuffs and the groin creases need a bit more work but it's not bad. Shoes are too flat, can't really asses the face with that shader and small render. Good start.
  • AJSALL
    I 've changed my start up material so I don't even have to look at it anymore. This guy's video shows you how to do it. https://www.youtube.com/watch?v=2N_nQBpYiyA
  • Dylan Brady
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    Dylan Brady polycounter lvl 9
    I'm going to take a devils advocate position on this. the cavity emphasizing effect can really help spot subtle wobblyness in forms that usually are impossible to spot with a regular material.
    so make your model look good, redwax does not. but Its one of the gallery of materials I use to test my sculpts with and for that reason, should not be forgotten completely
    @JimmyMarshall: to actually give some feedback on your model, I think you've got a good start, your proportions seem alright for the most part, the neck is too long, and the jaw/head too far forward in relation to the neck, set it back further. the clothing folds are quite blurry and wobbly. denim usually folds in sharp creases. focus on finding tension points in the folds and create corners with them. I would say in general there's a vagueness to your form that makes it hard to crit.
    but I think your on the right track forsure. keep working on this, and post some renders with one of the materials Mark posted.
  • slosh
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    slosh hero character
    I think people are merely stating that the redwax is not the matcap of choice when posting work. I am in agreement that the basic materials are the best to use for sculpting. As for your sculpt, I would say it needs a lot of work. While your proportions don't look bad, the arm anatomy looks off so I'm guessing you should strip this guy down and do the whole body anatomy before tackling any of the clothes. When you do get back to the clothes, stay at lower subdivisions and block in basic folds. Right now all the folds look "sculpted" and don't really have any depth. Not a bad sculpt but needs much refinement.
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