Ironically, a more realistic style is easier for a beginner to learn than a
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appealing cartoon style. I've started practicing male anatomy with this project using various references of bodybuilders and art of the character himself. My goal is to make him look as stripperific as possible and end up with a portfolio piece.
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First time using maya to retopologize. Topology isn't great, but should serve well enough for a posed render. Used substance painter to texture the skin. Now I'll figure out how to make the secondary objects.