Is it more practical to (method 1) model a city going in order roads -> sidewalks -> concrete areas -> buildings, or (method 2) should I model the sidewalks and concrete areas around a building as part of the building model? Here's what I mean by method one:
Hello all Was wondering what your ideas/techniques are for creating natural boundaries for terrain. Is it good practice to just add a small amount of terrain along the boundaries I want closed rather than modelling with smaller heightmaps directly onto the terrainmap ?
I'm using some speed sculpts I did to practice some of my texturing (which I have not done in a while) and could definitely use some feedback and critiques. Have at me! (the only properly worked up uv shells is the one in the middle and middle left)
Hi guys! I have some free time so I wanted to make few handpainted weapons to not forget "how it's made" and to practice a little. This is axe i'm working on currently: Still needs some love but work is going nicely :) I hope you like it.
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style
Hi i'm new on polycount and am on my second year of uni. Still kinda of a beginner at zbrush so i'm trying to use this as an exercise to both learn and practice anatomy. Any feedback would be greatly appreciated Here's what i have so far
Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
I would love some critics on my concept. I am trying to make this semi practical. Its a ground vech that transforms into a flyer with hub-less wheels that have tread tires on it. The design is somewhere in between a crotch rocket a helicopter and something from unreal.
Hello Some of my Practices in Hard Surface Modeling Gun is still in progress and some Bugs on a model are already corrected I'm Open for some feedback I will add some attachments like red dot and sights later
Going to participate on this workshop in order to help me with my hard surface and high res modeling as well the texturing and baking. Oh well, I just need to practice on all fields. Still a rough WIP but it came to a level that I could use some feedback.