Hello all
Was wondering what your ideas/techniques are for creating natural boundaries for terrain.
Is it good practice to just add a small amount of terrain along the boundaries I want closed rather than modelling with smaller heightmaps directly onto the terrainmap ?
Replies
Generally I think you want a significant area of terrain around your functional terrain to create different scenarios, whether you're using heightmap and/or assets to block the player, or to describe where the terrain goes and how it's situated in the world.
1. Mountains.
2. Ocean (or other infinite looking water)
Mountain is safe choice if your player can't fly. You just sculpt them in Heightmap or add as static meshes and call it done (or combine two).
Endless Ocean is safe choice is player can fly, because you add at some point "get back or terrible things will happen".
You can use the Layout node in World Machine or an alpha mask you've made yourself to push the terrain up where you need it. World Machine accepts local adjustments if you know what you're doing.
I have completely overlooked the masking function in WM, (bangs head off wall). This solves the issue just as you said I can just make a bigger terrain and create natural looking boundaries using masks.
Cheers :thumbup:
Pete