Basically your normal rendering program- xnormal or whatever- will turn your mesh into tris and calculate the bake, and the engine- UE4 Cry Unity- will also turn your mesh into tris, but in a different way (this will burn your normals as you see). So you can lock your tri turns, (you can use a modifier or hard lock and…
Sorry to be a pain but Ive done loads of hunting and not had any luck! Ive imported a mesh into UE and im getting these bas UV seams but I had no problem in maya and marmoset. I made sure its compression is TC normalmap but no changes? Im getting so bored of looking at spyros dumb head so help is mega appreciated!
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
Hello! I need a single UE4 level with waves of enemy aircraft that spawn and attack the player. The player will be flying an aircraft from a remote position via cockpit screens - so whatever happens in the game level needs to be pushed to those screens. Preferably I would like to use this UE4 plugin to drive the aircraft's…
Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook. Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
Hello Polycount community! Am pleased to share with you our first project on the UE4 marketplace: The Medieval Weapons Collection pack. The above pack is available on the UE4 marketplace: https://www.unrealengine.com/marketplace/medieval-weapons-collection This weapon collection contains 22 AAA quality models of medieval…
Hi everyone, My name is Yavi. I'm a 3D environment artist, based in California. I'd like share with you my most recent work, entitled "Lighthouse and Butterflies" The original concept was created by Arthus Pilorget (https://www.artstation.com/artwork/r33nO). I used ZBrush 2018 for all of the high-res models. With all the…
Hi guys, at the studio (Bohemia Interactive) last year we prototyped new character pipelines and UE4 awesomeness. I'm sharing some of the disclosable work I did. It consists mainly of character art and in-game asset prototypes. I will start with a hero head inspired by a younger Daniel D. Lewis. (Please note the actor is…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…